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Progressive Rummy

Progressive rummy is a form of Contract Rummy, which is a variant of the classic Rummy game. In Contract Rummy and the games that are based on it, there are specific combinations of sets and runs that the players are required to form before they can form their melds. These specific combinations are called contracts. A single game of a Contract Rummy game is made up of many different deals, each one with a specific contract. As the game progresses, the contracts get more and more difficult to meet. There are many different kinds of Contract Rummy, and Progressive Rummy is just one of them. There are also games called Liverpool Rummy, Shanghai Rummy, and many others.
 

Rules on Playing Progressive Rummy

The basic rules in Progressive Rummy are similar to those that apply to the basic Contract Rummy game. These games are meant for three to five players, but the best number of players is four. One game should be played with two decks of cards, each with 52 cards plus the jokers. The total number of jokers should in the game should be equal to the number of players there are minus one. In a game of Progressive Rummy, there should be seven deals in all. The players will take turns being the dealer following a clockwise order, with the first dealer chosen in random. The deal should also be done in a clockwise order. During the first three rounds, the players should all get ten cards each, but during the last four rounds, they get twelve cards each. After the player cards have been dealt, the first card from the remaining pile will start the discard pile, an aspect of the game derived from the classic Rummy game. Finally, the cards left on the deck will be placed next to the discard pile and will be called the stock pile.
 

What You Need to Do in a Progressive Rummy Game

If you are playing a game of Progressive Rummy, your objective should be to get rid of all your cards. You can do this in three different ways, namely laying off, melding, and discarding. But as in all Contract Rummy games, you first have to complete the contract assigned for that round before you get to do any of these things. The same concepts of melding that works for the classic Rummy games also apply to Contract Rummy games. The players can form runs, also called sequences, or sets, also called books. A run can be made up of at least four cards of the same suit whose values are consecutive. A set, however, should be made up of at least three cards with the same values. These melds can be extended as the game goes on. For example, the longest run possible can have up to 14 cards, with aces flanking both ends. A player gets to “go out” when he has disposed of all his cards. Once a player goes out, the other players will receive penalty points. These points will be based on the value of the cards that they have left in their hands.
 

The Contracts in Progressive Rummy

One game consists of seven deals in all, each one with a contract. The contract for the first deal is two sets, which will be made up of 6 cards in all. For the second deal, the contract is one set of three cards and one run of four cards, totaling to 7 cards in all. The contract for the third deal is two runs of four cards with 8 cards in all, and three groups of three cards, made up of 9 cards, is required for the fourth deal. For the fifth deal, the players would have to form two sets of three cards and one run of four cards, so all in all, the combination should have ten cards in all. For the sixth deal, the players should form one three-card set and two four-card run, all in all with eleven cards. For the last deal, the contract is three four-card runs and no discard.
 

Laying Off in Progressive Rummy

Aside from melding and discarding, two moves in classic Rummy, players can also lay off in Contract Rummy games. Laying off means adding cards to the sets and runs already melded and placed on the table. Players can lay off cards and add them to any of the melds on the table, whether the melds are theirs or their opponents’. However, you may only lay off if you already have melds on the table. If you meld cards, you cannot lay off in that same turn. Also, you can lay off any number of cards in one turn.
 

 

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