Progressive rummy is a form of Contract Rummy, which is
a variant of the classic Rummy game. In Contract Rummy and the games
that are based on it, there are specific combinations of sets and
runs that the players are required to form before they can form
their melds. These specific combinations are called contracts. A
single game of a Contract Rummy game is made up of many different
deals, each one with a specific contract. As the game progresses,
the contracts get more and more difficult to meet. There are many
different kinds of Contract Rummy, and Progressive Rummy is just one
of them. There are also games called Liverpool Rummy, Shanghai
Rummy, and many others.
Rules on Playing Progressive Rummy
The basic rules in Progressive Rummy are similar to
those that apply to the basic Contract Rummy game. These games are
meant for three to five players, but the best number of players is
four. One game should be played with two decks of cards, each with
52 cards plus the jokers. The total number of jokers should in the
game should be equal to the number of players there are minus one.
In a game of Progressive Rummy, there should be seven deals in all.
The players will take turns being the dealer following a clockwise
order, with the first dealer chosen in random. The deal should also
be done in a clockwise order. During the first three rounds, the
players should all get ten cards each, but during the last four
rounds, they get twelve cards each. After the player cards have been
dealt, the first card from the remaining pile will start the discard
pile, an aspect of the game derived from the classic Rummy game.
Finally, the cards left on the deck will be placed next to the
discard pile and will be called the stock pile.
What You Need to Do in a Progressive Rummy Game
If you are playing a game of
Progressive Rummy, your
objective should be to get rid of all your cards. You can do this in
three different ways, namely laying off, melding, and discarding.
But as in all Contract Rummy games, you first have to complete the
contract assigned for that round before you get to do any of these
things. The same concepts of melding that works for the classic
Rummy games also apply to Contract Rummy games. The players can form
runs, also called sequences, or sets, also called books. A run can
be made up of at least four cards of the same suit whose values are
consecutive. A set, however, should be made up of at least three
cards with the same values. These melds can be extended as the game
goes on. For example, the longest run possible can have up to 14
cards, with aces flanking both ends. A player gets to “go out” when
he has disposed of all his cards. Once a player goes out, the other
players will receive penalty points. These points will be based on
the value of the cards that they have left in their hands.
The Contracts in Progressive Rummy
One game consists of seven deals in all, each one with
a contract. The contract for the first deal is two sets, which will
be made up of 6 cards in all. For the second deal, the contract is
one set of three cards and one run of four cards, totaling to 7
cards in all. The contract for the third deal is two runs of four
cards with 8 cards in all, and three groups of three cards, made up
of 9 cards, is required for the fourth deal. For the fifth deal, the
players would have to form two sets of three cards and one run of
four cards, so all in all, the combination should have ten cards in
all. For the sixth deal, the players should form one three-card set
and two four-card run, all in all with eleven cards. For the last
deal, the contract is three four-card runs and no discard.
Laying Off in Progressive Rummy
Aside from melding and discarding, two moves in classic
Rummy, players can also lay off in Contract
Rummy games. Laying off
means adding cards to the sets and runs already melded and placed on
the table. Players can lay off cards and add them to any of the
melds on the table, whether the melds are theirs or their
opponents’. However, you may only lay off if you already have melds
on the table. If you meld cards, you cannot lay off in that same
turn. Also, you can lay off any number of cards in one turn.